Requirements
- Recommended Specs
- CPU: 2.4 GHz dual core or better is recommended
- RAM: 1G for XP; 2G for Vista is recommended
- Harddrive: 8GB of free hard drive space
- Video card: 3.0 Shader Support recommended. Nvidia Geforce 7800 or better or ATI Radeon X1800 or better
- Required (Minimum) Specs
- CPU: Intel(R) Pentium(R) 4 2.4 GHz or AMD(R) Athlon(TM) 64 2800+ processor or any 1.8Ghz Dual Core Processor or better supported
- RAM: 512MB RAM (768MB for Windows Vista
- Harddrive: 8GB of free hard drive space
- Video card: NVIDIA(R) Geforce(TM) 6600 or better or ATI(R) Radeon(R) 9800Pro or better
Call of Duty 4: Modern Warfare is the fourth installment of the main series, and was developed by Infinity Ward. It is the first game in the series not to be set during World War II, but set in the modern day. The game was released for Microsoft Windows, Nintendo DS, PlayStation 3. Bazooka is a 4 foot long reusable tube with a simple wooden stock and sight. 60mm caliber rocket grenades.' The Bazooka (referred to as M9 Bazooka in the Bonus Materials) is one of three rocket launchers featured in Call of Duty 2: Big Red One.The others are the Panzerschreck and Panzerfaust.The Bazooka is used by the United States.
ModTools
Mod Tools v.1.0
Mirror 1
Mirror 2
Mod Tools v.1.1 Update
Mod Tools 1.1 Update Local
Mirror 1
Mirror 2
Mod Tools v.1.1 Update
Mod Tools 1.1 Update Local
Patches
INSTALLATION Patch 1.4:
1.4
INSTALLATION Patch 1.5:
1.5
INSTALLATION Patch 1.6:
1.6
INSTALLATION Patch 1.7:
1.7
1.4
INSTALLATION Patch 1.5:
1.5
INSTALLATION Patch 1.6:
1.6
INSTALLATION Patch 1.7:
1.7
Other requirements
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.NET Framework Version 2.0 or higher.NET Framework
What's included
Xmodels: After Modtools are installed 'C:Program FilesActivisionCall of Duty 4 - Modern Warfaremainxmodel' should contain all the extracted model files.
Inside bin
Level editor. Create custom .map files for single player or multiplayer.
On running CoD4Radiant for the first time, you will need to load the included cod4.prj project file which is located in 'bin'.
The CoD4 effect editor. Create and modify your own effects.
On running CoD4_EffectsEd for the first time, you will be asked to browse to the location the game is installed. The default location is 'Program FilesActivisionCall of Duty 4 - Modern Warfare'.
Graphical UI tool that is handy for compiling and running maps.
On running CoD4CompileTools for the first time you must click the 'browse' button in the upper left corner and browse to the location the game is installed. The default location is 'Program FilesActivisionCall of Duty 4 Modern Warfare'.
Tool used for adding/modifying assets to the game. See the Maya documentation for sample usage.
Compiles the .map file and creates a .d3dbsp. Referenced by CoD4CompileTools.exe, but can be called manually as well.
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Calculates lighting for a map and writes to the .d3dbsp. Referenced by CoD4CompileTools.exe, but can be called manually as well.
64-bits version of the above.
Converts data from asset manager to game data. If you add something to asset_manager, you must then run converter before seeing your assets in the game.
Linker PC is the piece of software that will actually gather all the needed resources for your Map and create a FastFile (.ff)
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In here you will find the Maya 8 model and animation export Plugins. See the Maya documentation for information on how to setup these Plugins with your Maya software.
This is where collision map files are stored. Their filenames correspond to the xmodel name in the xmodel folder. By default, static models do not have collision, they get their collision data from these collmaps that we have made.
CoD4EffectsEd.exe looks in this folder for effectsEd_box.d3dbsp which is the bsp the editor loads. You can replace this bsp with another if you'd like CoD4EffectsEd.exe to use a different bsp.
Included is the source for two official maps (Blackout, Single-player & Backlot, Multi-player) and this is where they are located, along with all the prefabs they reference. There is also a multiplayer test map (mp_test.map) included which contains the basics for any multiplayer map that can be helpful for testing. Finally a test map for single player is also included for your benefit (test_traverses.map)
The base character and hotbox model is located here. See included Maya documentation for explanation of this.
--Zeroy. 10:18, 16 October 2008 (UTC)
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